Abstract
The purpose of the research is to describe the effectiveness of Android-based Physics interactive media to train students' thinking and process skills. The thinking defined are: analysing, evaluating, applying, generating ideas, expressing ideas. The process skills defined are: observing, classifying, inferring, predicting and communicating. The type of research is pre-experiment by using a one-shoot case study design. The effectiveness of the media is reviewed from the success of training thinking and process skills, as well as student responses. The subject of this research is 40 high school students. The measurement of thinking, process skills, and student response use a Likert scale. Data analysis used is descriptive statistics and correlation. Android-based physics interactive media is effective if the percentage of thinking, process skills, and student response ≥ 61%, and the correlation coefficient between thinking and process skills r ≥ 0.7. The results obtained are 1) the score of students' thinking is categorized good, 2) the score of process skills are categorized good, 3) Students' response is categorized very good, and 4) the correlation coefficient between thinking and process skills is r = 0.73. The results showed that Android-based physics interactive media is effective to train students' thinking and process skills.
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