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Manik angkeran storytelling based on android mobile tap gameplay

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Published under licence by IOP Publishing Ltd
, , Citation I M M Yusa et al 2021 J. Phys.: Conf. Ser. 1810 012034 DOI 10.1088/1742-6596/1810/1/012034

1742-6596/1810/1/012034

Abstract

This research objective was to structure a presentation of a Balinese popular folk tale as an educational strategy through a mobile game with easy-to-play gameplay. This study had 3 (three) main objectives: (1) building the Manik Angkeran story, which is the famous folk tale circulating in Balinese society, Indonesia; (2) realizing the Manik Angkeran game that highlights Balinese characteristics; (3) implementing easy-to-play gameplay. In developing the original story of Manik Angkeran, the strategies carried out were: (1) building a new story with the main character, Manik Angkeran; (2) highlighting Balinese characteristics in character design, game background, and background music in fighting scenes; (3) chosing tap-mode game considering the simplicity and efficiency. The result of this study was Manik Angkeran Game with Tap Game genre based on Android. The game requires players to tap on the screen to move Manik Angkeran, with a mission to defeat the enemy/monster to collect gold coins (Pis Bolong Mas). Later, these coins can be used to buy building materials, which will be used to build dormitories (Pesraman). The test results using the BlackBox Testing method showed that the functionality of the navigation buttons and the entire functions of the game were running well as desired. For the results of testing the game on several different screen resolutions, showed that the display of this game was able to adjust on different screen resolutions and the image display remains sharp. This game was also capable to run on a minimum Android device v.3.0 HoneyComb, until the latest version at this time is v.9.0 Pie. Research disclosure starts with the Introduction, which reveals the background and purpose of the study. Furthermore, the discussion swooped over to the research method used. The process of pre-production, production to post-production was he model or technique used in making games. The results revealed the evaluation of the black box to test the readiness of the system.

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10.1088/1742-6596/1810/1/012034