Abstract
The further development of 5G technology provides new development possibilities for the application of VR technology in various fields. The application of VR in the social field has derived the concept of "social VR". This paper focuses on where social VR is new and where is the future of social VR going. By means of comparing with traditional ways of socializing, this paper proposes three new features of social VR: high immersion, diverse interactive modes, and contextualized social content. We classify social VR applications and take two popular social VR games: VRChat and Facebook Horizon, as examples to illustrate the current development of social VR applications and the possible existence of social VR. Moreover, a series of problems and countermeasures are explained and further considered. This paper is of great significance in the development of social VR. It indicates that there is a good prospect for the future of social VR.
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