Abstract
Conventional media and the limitations of mentally retarded students in understanding abstract concepts have made it difficult for teachers to deliver learning material. It is indicated that there is a need for interactive media, especially in mathematics with the concept of Gamification. Thus, this study aimed to develop interactive learning media with the concept of Gamification to increase concentration and learning interest of mentally retarded students, and to know students' responses to the media developed. This study was a research and development study which data collection was done using instruments. The subjects of this study were mentally retarded students in the D2 class of SLB Negeri 2 Buleleng. The data were analyzed using descriptive analysis techniques. The results showed that the learning media developed was able to become the source and student learning guide. The results of the analysis of student responses toward the development of interactive learning media with the concept of Gamification were 91.1% included in the Very Good category.
Export citation and abstract BibTeX RIS
Content from this work may be used under the terms of the Creative Commons Attribution 3.0 licence. Any further distribution of this work must maintain attribution to the author(s) and the title of the work, journal citation and DOI.