This site uses cookies. By continuing to use this site you agree to our use of cookies. To find out more, see our Privacy and Cookies policy.
Paper The following article is Open access

Virtual Ship Environment Creation Method

Published under licence by IOP Publishing Ltd
, , Citation Zhang Rukai 2019 J. Phys.: Conf. Ser. 1229 012021 DOI 10.1088/1742-6596/1229/1/012021

1742-6596/1229/1/012021

Abstract

Based on the real ship structure and equipment, the game engine is used to construct a three-dimensional visual model scene. Multigen Creator will be used to model, and after format conversion, the model will be driven by Unity 3D to complete the virtual ship platform construction. By introducing control logic such as roaming logic and navigation logic, the user is allowed to perform operations such as roaming and navigation in the virtual scene. The system has the characteristics of strong sense of reality, friendly interface, and interaction, which meets the needs of information teaching. With the cross-platform features of Unity3d, PC and mobile programming are respectively carried out to realize the network development of VR training platform.

Export citation and abstract BibTeX RIS

Content from this work may be used under the terms of the Creative Commons Attribution 3.0 licence. Any further distribution of this work must maintain attribution to the author(s) and the title of the work, journal citation and DOI.

Please wait… references are loading.
10.1088/1742-6596/1229/1/012021