Barry C Sanders et al 2008 New J. Phys. 10 125005 doi:10.1088/1367-2630/10/12/125005
Barry C Sanders1,2, Lloyd C L Hollenberg3, Darran Edmundson4,5 and Andrew Edmundson4
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Quantum computation is a fast-growing, multi-disciplinary research field. The purpose of a quantum computer is to execute quantum algorithms that efficiently solve computational problems intractable within the existing paradigm of 'classical' computing built on bits and Boolean gates. While collaboration between computer scientists, physicists, chemists, engineers, mathematicians and others is essential to the project's success, traditional disciplinary boundaries can hinder progress and make communicating the aims of quantum computing and future technologies difficult. We have developed a four minute animation as a tool for representing, understanding and communicating a silicon-based solid-state quantum computer to a variety of audiences, either as a stand-alone animation to be used by expert presenters or embedded into a longer movie as short animated sequences. The paper includes a generally applicable recipe for successful scientific animation production.
03.67.Lx Quantum computation architectures and implementations
Issue 12 (December 2008)
Received 15 April 2008
Published 1 December 2008
Barry C Sanders et al 2008 New J. Phys. 10 125005
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