Simon Powers et al 1998 Distrib. Syst. Engng. 5 107 doi:10.1088/0967-1846/5/3/004
Simon Powers, Mike Hinds and Jason Morphett
Show affiliationsThis paper presents a distributed virtual environment architecture targeted specifically at network games. It outlines the requirements for supporting a game genre known as graphical multi-user dungeons or dimensions, and shows how these requirements can be met by a novel approach to the distribution of the game environment model. An implementation of the architecture is covered, together with the initial conclusions drawn from the implementation process.
07.05.Rm Data presentation and visualization: algorithms and implementation
84.40.Ua Telecommunications: signal transmission and processing; communication satellites
Issue 3 (September 1998)
Received 6 March 1998
Simon Powers et al 1998 Distrib. Syst. Engng. 5 107
H Gopalkrishna Gadiyar et al 2003 J. Phys. A: Math. Gen. 36 L109
S G Harris and T Dray 1990 Class. Quantum Grav. 7 149
V K Chandrasekar et al 2006 J. Phys. A: Math. Gen. 39 L69
Lars M Johansen 2004 J. Opt. B: Quantum Semiclass. Opt. 6 L21
Blaza Toman 2007 Metrologia 44 L14
Michael Uhlmann et al 2005 New J. Phys. 7 248
J Schnack et al 2006 J. Phys.: Conf. Ser. 51 43
Dominic W Berry and Barry C Sanders 2002 New J. Phys. 4 8
J T Lau et al 2002 New J. Phys. 4 98