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The game of go as a complex network

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Published 13 March 2012 Europhysics Letters Association
, , Citation B. Georgeot and O. Giraud 2012 EPL 97 68002 DOI 10.1209/0295-5075/97/68002

0295-5075/97/6/68002

Abstract

We study the game of go from a complex network perspective. We construct a directed network using a suitable definition of tactical moves including local patterns, and study this network for different datasets of professional and amateur games. The move distribution follows Zipf's law and the network is scale free, with statistical peculiarities different from other real directed networks, such as, e.g., the World Wide Web. These specificities reflect in the outcome of ranking algorithms applied to it. The fine study of the eigenvalues and eigenvectors of matrices used by the ranking algorithms singles out certain strategic situations. Our results should pave the way to a better modelization of board games and other types of human strategic scheming.

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